James Patterson’s Women’s Murder Club: Twice in A Blue Moon: Review

The quests about serial melting killers a la Jack the Ripper managed to decently fill the progressive game community. The developers of each second detective adventure consider it their duty to turn to this burning topic. Well, who is interested in investigating some miserable solitary murder or, more than aspiration, theft, albeit in especially large sizes? No! If cut – then in packs, if blood – then oceans, with a scope.

However, just on a grand scale at Floodlight Games It didn’t work out: the third game based on the novels of the American writer is already the third game James Patterson (James Patterson) comes out in a modest genre “I’m looking for”. What is symptomatic in itself – the “searches” occupy almost the first place in the list of low -budget game options.

Women’s club and murder – compatible things?

Like the previous two releases, Twice in A Blue Moon consists of several separate investigations, during which we are gradually approaching the unraveling of the detective intrigue. Starring – four young ladies: lawyer, detective, medical expert and journalist of the criminal chronicle. Girls, in fact – game functions, no more. All kinds of luxury like a person or character are not laid by them in rank.

The focus is a series of nightmare murders in San Francisco. The mysterious villain is masked every time under different maniacs, does not hesitate to play with detectives in cat mouse and regularly throws our beauties puzzles and nodes. The heroines gasped, imitate violent mental activity. As it should be girls, they are late, and at the site of the next crime is when the killer had already managed to get home, wash his hands after the works of unrighteous and brew a cup of real murderous coffee.

Frankly, c Floodlite Games Unscrupulous plagiators work. Long before them, the idea of ​​creating a game in the Hidden Object genre based on a popular television series visited the Blonde heads of developers from the studio 369 Interactive. As a result, the game world received eight of each other’s similar projects under the general heading of CSI, and fans of the detective television and epic telepopel Crime Scene Investigation gained the opportunity to personally conduct a virtual investigation of several particularly confusing affairs.

By the way, at first the Lord from 369 with participation Ubisoft managed to sculpt quite tolerable games, albeit without special complaints about the discoveries. Developers JPWMC They shamelessly slammed tried to adopt the experience of colleagues in almost everything: from the visual style to puzzles. Only now it turned out much worse.

No wonder! After all, super -raised people have to fight at once with two enemies: a maniac and disorder. In the office, everything is always upside down, at the “facility” – a bunch of foreign objects, even in the laboratory all bottles are mixed up in places. Before looking for a killer, you must first carefully fold everything. Well, think, another corpse. The more dead, the more evidence.

As a result, a good original plot idea turns into a stupid and even slightly cynical farce. I wonder why the maniac did not choose four cute crumbs from the “Women’s Club” with his victims? They would look much more appropriate.

The role of a plush bear in the investigation

So, we are locked in the Lenses room (or Jill, or Claire, or Cindy, no matter). The goal is to find a bunch of different objects hidden anywhere. In the best traditions of the worst “Hidden Objects” you have to look for the most unimaginable objects: a figurine, a plush bear, a golf clip, a fan and many others are equally indispensable in the investigation of things. And how do you like the search for “letters A” in the next location, despite the fact that this letter is part of the inscription on the floor?

Note that active points visually are no different from the background. With a very conditional art and rather bad details of the interiors, the search for the twelfth of the newspaper in a dark alley turns into a real torment. Happiness is also that there are tips – five pieces per investigation.

Some objects migrate from room to room. Wherever we are – in our office, in the present place, in the number of the dead couple – we will be forced to look for some keys to do not understand what. Naturally, the found objects do not affect the passage.

Mini-games affect, among which sometimes interesting options really come across. For example, a logical task with determining the place of the next crime. The killer throws us a sheet with a mystery, which indicates what signs the name of the right street does not have. But by the method of exclusion, we determine the only lane in which the upcoming villainy can occur. That is, I apologize – it has long happened.

Stupid puzzles are enough. Mainly annoying the complete lack of communication with the plot. When a medical expert instead of analyzing data puts a bottle in the laboratory in order, and a journalist collects a puzzle from different CDs, we understand: new victims are inevitable. Detectives do not strain, they take care of a mental resource for more important tasks than the search for some maniac there. Oh yes, they also try not to overload your brains: any mini-game can be completed automatically if it does not work out manually.

The disgrace will destroy the world

What developers do when the budget shamefully small and full graphics are not expected in principle? Draw a comic like art. But here’s the bad luck: even a comic can be aesthetic, tidy, built and drawn, or maybe such as in Twice in A Blue Moon. https://ragusaninelmondo.it/media/pgs/librabet-casino-bonuses-a-guide-to-getting-the-best-rewards.html That is, fresh, template, similar to a thousand brothers. Standard clips are valid in combination with semi -dark, untidy interiors and terry pixelhanting finally dig the game.

JPWMC: Twice in A Blue Moon – A classic example of a detective game in the genre “I’m looking for”. Another ill -conceived, uneven, conciliated craft on the knee. Another unsuccessful attempt to go on the popularity of the original source.

Pros: A few good mini-games.
Cons: ruined plot idea;impersonal characters;gameplay out of connection with the plot;template art;Pixelhanting.